

- #Exit the gungeon medkit movie
- #Exit the gungeon medkit update
- #Exit the gungeon medkit Patch
- #Exit the gungeon medkit full
Rebuilt the ending flow, including story beats and the credits screenīeast Mode Lv.
#Exit the gungeon medkit movie
Polished the intro movie and title screen Players are now notified when they unlock more things, and given more information as to how they can access them Improved Minigame controls, reward logic, backgrounds and intro screensĮnabled vertical knockback for many weapons and explosions, improving knockback of all types UI improvements to the pause menu, various shop windows, HUD, dialogue screens and boss intros Improved debris of all types, including casings, clips, hit effects, and moreĪdded new hats, improved hat placement on all characters/skins and fixed several hat-related bugs Improved visual status effects (fire, freeze, transmogrification and others) NPC quests in general now give you the reward on the run you turn it in, rather than the one after New quest for Bello which rewards a new itemĭaisuke now appears in the Gungeon and can give you rewards based on your combo level, and has a new quest (which rewards a new item) Several new NPC interactions across all NPCsĬonversation flow improvements across many interactions throughout the game Over 100 new rooms with far more spawning variety, including support for larger rooms Visual improvements to all elevators, including totally new wall variations and backgrounds Multi-room elevators now have a unique room pool Teleporting levels now allow you to telefrag enemies Running and climbing levels have much improved art and effects Hunter’s level 3 has better telegraphed attack animationsīullet’s level 3 has an entirely new layout Increased dodge roll distance on flying elevatorsĬonvict’s level 4 has new art and hazards

This is doubly true for the final boss, though we have further improvements planned for him in the future as well!Īdded one entirely new elevator, several elevator variants, and improved many existing elevators Reworked every boss in the game, including new attack patterns, animations, effects and difficulty increases Reworked many enemy behaviors, with an eye to increasing difficulty and making enemies more interesting Jammed boss and enemy probability increases as your combo raises (similar to curse in ETG)Īdded several new enemies and brought back Jammed enemies! We’ve also overhauled the combo system, making it easier to reach higher tiers and affect player power progressionĭamaging enemies and dodge rolling through bullets award more combo pointsīlanks reduce combo level by half instead of wiping it outĬombo no longer degrades over time during boss fights, and takes longer to degrade in combat rooms Rebalanced pickup, chest and powerup spawns (increasing drop variation and protecting against duplicate item drops) Increased enemy health across the board, and increased projectile speed on later levels Redistributed enemies and waves across all elevators and levels Overhauled the enemy spawn system, increasing enemy/room variety, level length, and difficulty We’ve done a huge rebalancing pass on the game, including making gameplay more challenging and runs longer. This time around we’ve set up a new bug reporting form you can access here please let us know what issues you run into with as much detail as possible, and we’ll get fixes out as quick as we can!īest of luck out there while Exiting the Gungeon! As usual, there will be bugs, and also as usual we thank you for your help tracking them down and your patience while we get things sorted out.
#Exit the gungeon medkit full
An exact list of changes would be extremely long, but we do have a (still pretty long) overview of changes and new features below.įor everyone who will be Exiting the Gungeon for the first time today, we hope you enjoy the experience! This project began as a small spin-off and, in typical Dodge Roll fashion, has ballooned into something full of silliness, a bit of lore, and way too many bullets.
#Exit the gungeon medkit Patch
The list of updates in this version are substantial, so we haven’t built a full patch notes list like we typically do on ETG (though you will certainly see those in the future for XTG!).
#Exit the gungeon medkit update
Our latest game, Exit the Gungeon, is out now for Steam (and Switch sometime this afternoon), and will be receiving a matching update on Apple Arcade today to version 2.0.
